Diablo III skins are somewhat popular amongst the community. To be honest, I am not a huge fan of this skin as a fan creation, but am instead reviewing it as more of a good standalone skin. I present to you darkjames’ revised Monk skin from Diablo III.
The reason I do not approve of this as a fan skin is because it simply lacks the detail and mood of the monk from the original game. Observe the following reference:
Not much explanation is necessary for one to immediately see how this is lacking in terms of translation of detail. It is much lighter and many of the specific elements of the character are missing.
Let us not dwell on that for too long, however – now detach yourself from the idea that this is a fan skin and consider it only as an original skin. The technical skill exhibited here by darkjames is fantastic. I prefer to imagine it more of a re-creation than anything.
But alas, this is still in the end a fan skin. I award it four out of seven fists.
Installing the Skin
For online play, skins can be installed by simply uploading the file to your profile on Minecraft.net. Skins posted on certain websites can be uploaded directly from their page, including this one; click on the button on the right-hand side labeled “change my skin” to be taken directly to the appropriate page.
For offline play only, the process is similar to installing mods:
Download the skin’s .png file;
Hold Windows key and press R to bring up the Run… dialog, or go to Start > Run.
Type %appdata% and press enter, then navigate to roaming/.minecraft/versions.
Open the folder containing the version you use for offline play and view the .jar file using WinRAR.
Create a backup of the meta.inf file contained inside the .jar and store it in a separate folder.
Navigate within the .jar file to assets/minecraft/textures/entity.
Rename the image file titled “steve” to anything else (such as steve_backup).
Change the name of your skin’s .png file to steve.png and insert it here.
Remember to keep your meta.inf and original steve texture backed up somewhere just in case.
Some people prefer a general lack of detail when translating a character to the Minecraft universe. Do you think this works, or is it simply a mark of lack of skill? Leave your thoughts in the comments below.