Heart of the Swamp Skin

Prepare to face the wrath of the embodiment of the land!  User OblivionProjects brings to use the Heart of the Swamp, created for TheJustCookie’s 200 subscriber contest.  Contestants had a limited color palette to work with, though the theme was wide open.




This creature looks and sounds like something you might find on a Magic: The Gathering card.  To add a hint of flavor to this skin, the creator gives it some lore: every land has a heart or soul which controls its growth, and this (as the name suggests) is the embodiment of a swamp’s soul.


First off, this skin does something I can really appreciate in terms of originality and ingenuity: it uses the helmet layer for some of its shading.  This adds much more depth than any normal, flat shading would.  Without the helmet layer this skin looks, understandably, extremely boring.


My only complaint for this skin is that the sides and back of the head are quite plain in comparison to an otherwise high-contrast, detailed (but simple) texture.  Otherwise the shading is great, the concept is well thought-out, and that one blazing white eyeball staring into my soul is a great touch.


Installing the Skin


For online play, skins can be installed by simply uploading the file to your profile on Minecraft.net.  Skins posted on certain websites can be uploaded directly from their page, including this one; click on the button on the right-hand side labeled “change my skin” to be taken directly to the appropriate page.


For offline play only, the process is similar to installing mods:


  1. Download the skin’s .png file;

  2. Hold Windows key and press R to bring up the Run… dialog, or go to Start > Run.

  3. Type %appdata% and press enter, then navigate to roaming/.minecraft/versions.

  4. Open the folder containing the version you use for offline play and view the .jar file using WinRAR.

  5. Create a backup of the meta.inf file contained inside the .jar and store it in a separate folder.

  6. Navigate within the .jar file to assets/minecraft/textures/entity.

  7. Rename the image file titled “steve” to anything else (such as steve_backup).

  8. Change the name of your skin’s .png file to steve.png and insert it here.


Remember to keep your meta.inf and original steve texture backed up somewhere just in case.


Check out the contest and let me know in the comments below which entry is your favorite so far!

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