Groot Skin

Ever wanted to be a walking, talking, grass-punching tree?  Now you can, thanks to the efforts of Avarikk!  It’s time to commit horrible fratricide with this fan skin of Groot from Marvel’s Guardians of the Galaxy.  We are Groot!

 

groot_inline

 

Before you download this and start punching down trees indiscriminately, let us take a look at this skin in detail.  Firstly, a reference, of course:

 

groot_ref

 

Groots are pretty straightforward beings, with the bulk of their characteristic detail being in the head.  Avarikk does a decent job of capturing the general idea of the reference, and of course there is only so much one can do with the helmet layer (which is put to incredible use here, by the way).

 

Let us discuss the shading on this skin.  It is satisfactory, but not incredible.  Overall shifts in pixel darkness in areas where the body should become rounded would be quite useful.

 

What it lacks in shading, however, it makes up in detail and texture.  Just looking at this skin I can start to feel the surface of a rough tree.  This is essentially what saves the skin in terms of quality control.

 

With just a little more work on the shading, this could become a truly great skin.  Nonetheless in its current state I award it 6.5 broken chainsaws out of 10.

 

Installing the Skin

 

For online play, skins can be installed by simply uploading the file to your profile on Minecraft.net.  Skins posted on certain websites can be uploaded directly from their page, including this one; click on the button on the right-hand side labeled “change my skin” to be taken directly to the appropriate page.

 

For offline play only, the process is similar to installing mods:

 

  1. Download the skin’s .png file;

  2. Hold Windows key and press R to bring up the Run… dialog, or go to Start > Run.

  3. Type %appdata% and press enter, then navigate to roaming/.minecraft/versions.

  4. Open the folder containing the version you use for offline play and view the .jar file using WinRAR.

  5. Create a backup of the meta.inf file contained inside the .jar and store it in a separate folder.

  6. Navigate within the .jar file to assets/minecraft/textures/entity.

  7. Rename the image file titled “steve” to anything else (such as steve_backup).

  8. Change the name of your skin’s .png file to steve.png and insert it here.

 

Remember to keep your meta.inf and original steve texture backed up somewhere just in case.

 

What is your favorite tree-like or tree-derived creature/character in any series or mythos?  I’ve always loved traditional ents, as shown in the Lord of the Rings.  Leave your favorites in the comments!

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