Eztli – Tenochtitlán Sentinel Skin

This is a different kind of fan skin – the origin lies in the history of the ancient Aztecs.  Eztli is a skin of an armored guard tasked with guarding Tenochtitlán (an ancient city-state), created by the user Knight.




Whether you are a roleplayer or just want to look awesome, this sentinel skin will transform your character into an intimidating armor-clad warrior.


Knight seems to be fond of creating armored characters, and with good reason.  The amount of detail packed into such a tiny space is quite impressive.  Knight makes excellent use of the few pixels available, giving the sensation of tangible dimension.


Armor has always seemed easier to skin to me, as hard materials are easier to define with limited space than soft ones.  Most armor skins make gratuitous use of the helmet layer, but this one only subtly incorporates it.  It is enough to get the point across.


If you like armored skins, do yourself a favor and check out the rest of Knight’s fantastic collection.


Installing the Skin


For online play, skins can be installed by simply uploading the file to your profile on Minecraft.net.  Skins posted on certain websites can be uploaded directly from their page, including this one; click on the button on the right-hand side labeled “change my skin” to be taken directly to the appropriate page.


For offline play only, the process is similar to installing mods:


  1. Download the skin’s .png file;

  2. Hold Windows key and press R to bring up the Run… dialog, or go to Start > Run.

  3. Type %appdata% and press enter, then navigate to roaming/.minecraft/versions.

  4. Open the folder containing the version you use for offline play and view the .jar file using WinRAR.

  5. Create a backup of the meta.inf file contained inside the .jar and store it in a separate folder.

  6. Navigate within the .jar file to assets/minecraft/textures/entity.

  7. Rename the image file titled “steve” to anything else (such as steve_backup).

  8. Change the name of your skin’s .png file to steve.png and insert it here.


Remember to keep your meta.inf and original steve texture backed up somewhere just in case.


If you have skinned before, do you agree that armor is generally easier to skin than clothes/skin?  Why or why not?  Leave your answers in the comments below!

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