Ever wish you could control the selection of climates and the creation of land masses within your worlds? If so, this mod is going to make your day. Welcome to my review of Climate Control by zeno410!
I can’t help but feel like I’ve reviewed a very similar mod to this one before, but I cannot find it. This mod has a major feature that I know the other did not, however, so I don’t mind.
To quote zeno, this allows you to control climate zones, ocean sizes, biome frequencies, and continent sizes. The mod is quite intuitive, so explaining control isn’t much of an issue; rather, let me illustrate some useful examples.
As shown in the featured image above, with this mod you can have biomes of different climates directly next to each other. By decreasing the size of climate zones, increasing the size of land masses, and randomizing biomes more, you can have a much more diverse game world – rather than traveling for an hour to find a certain biome, you are likely to find it within minutes.
You can create enormous continents:
Or many smaller isolated islands:
Depending on how you feel like playing. You can also force the game to remove tiny islands out in the ocean, but I personally love these – they are fun places to bury treasure and create treasure maps to for other players (am I the only one who does this?).
This mod is great for generating specific types of worlds for roleplaying servers, themed games, or simply just to mess around with. Can’t wait to give it a try and explore a customized world? Download zeno’s mod, ExplorerCraft, as well!
How to install Climate Control for Minecraft 1.7.2
Download and install Minecraft Forge mod loader
Download the latest version of Climate Control.
Hold Windows key and press R to open the Run… dialog, or go to Start > Run.
Enter %appdata% and navigate to your .minecraft/mods folder.
Drag and drop the .zip file downloaded in step 2 into this folder.
What other features would you like to see in this mod? I would personally love to be able to control some of the finer features of land development, such as mountain height and frequency and density of objects (plants, mushrooms, etc.). Leave your ideas in the comments!